Title Details: | |
Online Role-Playing Games |
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Authors: |
Papailia, Pinelopi Petridis, Petros |
Reviewer: |
Boumparis, Nikos |
Subject: | LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > ETHNOGRAPHY AND ETHNOLOGY > ETHNOGRAPHIC THEORY LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > SOCIAL AND CULTURAL ANTHROPOLOGY LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > ETHNOGRAPHY AND ETHNOLOGY LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > SOCIAL AND CULTURAL ANTHROPOLOGY > ANTHROPOLOGY AND MASS MEDIA LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > SOCIAL AND CULTURAL ANTHROPOLOGY > METHODOLOGY AND HISTORY IN ANTHROPOLOGY |
Keywords: |
Ethnography
Digital Culture Internet And Society Qualitative Methodologies Online Gaming Multimedia Storytelling Ludology Identity |
Description: | |
Abstract: |
In recent years online role-playing games have become a widespread and everday activity for many internet users. Millions of users meet, play and develop social relations in the virtual contexts formed by these games. At the same time, these new forms of entertainment and sociality have become a subject of both legal and medical discourse. Many, for instance, have linked gaming to the controversial Internet Addiction Disorder, while others view gaming more positively, as potentially educational and therapeutic. In the Greek context, gaming has also been associated strongly with gambling and the black economy. This chapter presents key theoretical approaches to gaming such as ludology and narrative analysis. These theories are developed through reference to ethnographic examples that focus primarily on the game World of Warcraft.
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Table of Contents: |
8.1 Introductory Comments
8.2 Games as Narrative 8.3 Ludology 8.4 Technosocialities of MMORPGs: Between Narratives and Rules 8.5 Role-playing Games 8.6 The Avatar beyond Identity 8.7 Embodiment beyond Representation 8.8 Chronotopes and Soundscapes 8.9 Rules 8.10 Theorycrafting 8.11 Virtual Peer-to-Peer Surveillance: Database, Add-ons, Interface 8.12 Bibliography |
Type: |
Chapter |
Creation Date: | 2015 |
Item Details: | |
License: |
http://creativecommons.org/licenses/by-nc-sa/3.0/gr |
Spatial Coverage: |
Volos - Thessaloniki |
Handle | http://hdl.handle.net/11419/6122 |
Bibliographic Reference: | Papailia, P., & Petridis, P. (2015). Online Role-Playing Games [Chapter]. In Papailia, P., & Petridis, P. 2015. Digital Ethnography [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/6122 |
Language: |
Greek |
Is Part of: |
Digital Ethnography |
Version: |
Verson 1.1 |
Publication Origin: |
Kallipos, Open Academic Editions |